
Serge SC
The Valhalla Project
38
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Posted - 2013.05.23 00:11:00 -
[1] - Quote
I'm sorry if I'm a bit late, however...
I fly mostly Minmatar and Amarr ships, no offense Caldari and Gallente ships, but missiles are not my thing, and I can't stand the look of gallentean ships...yeah, i choose by their looks too.
I'm not entirely happy with the changes forour Fleet Issue vessels.
The Typhoon was the main ship for armour for us, not it sports the same layout as the Tempest. It is unfair to say that the Tempest is designed to be the main armour ship, as that is false. The Typhoon filled that role perfectly well, tank-wise. I agree that the weaponry was changed to a better combo. Having 2 weapon systems is still not good though.
My biggest issue is the Tempest. This ship is not bad, but it's strong point was that it was tankier having armour with a decent damage output or a good damage output with shields, being fast and small. Losing speed and gaining signature radius is taking away what made the tempest a tempest. It was a small and rather nimble ship, now it feels more like an average ship. It's mediocre, that's the word.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
The extra targeting range is welcomed, but why do I need to be a tankier Tempest, however this is my issue: "takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere." The fleet Typhoon takes this role pretty well, or does it better, with a smaller signature, a faster speed and better DPS, more cap, slightly lesser tank but a faster align time and a better scan resolution. The main difference is that the Tempest can fit arties easier but finds itself lacking the range to use it.
My suggestion would be to give the Tempest an extra gun (and the appropriate powergrid to support a 1400), remove the Turret damage bonus for a falloff bonus and increase the 5% to RoF for 7.5% to RoF, while giving us the ability to have 100mb of drones. Most of these combat ships can launch 5 heavies easily, why can't us at least have 4? Or at least keep the current damage bonus, increase the rate of fire bonus and give us the extra 25mbps for drones. You already made it beautiful to the sight, don't make it an outdated ship, please.
On a completely different note, but related to rebalancing, please fix the Vargur - it lacks tank, powergrid and damage capabilities, it can't even fit T2 1200s without a miracle (1400s are impossible if you at least want to survive 1 volley), this ship is overshadowed by faction ships in the same role.. And the Paladin, it's ungodly signature is ludicrous, it has the size of a shield ship and the speed of an armour boat. Best solution +1 extra slot for all Marauders, be this an extra high+gun, an extra mid for armour ships or an extra low for shield ships.
Serge SC Le Frenchman Friendly FC |